Asia-Pacific locations

4 locations. One price list.

Dedicated physical Mac mini servers, not shared virtual machines. Choose a location based on where your team works and where your build artifacts need to go, then test the connection on your own network. Switching locations does not change the price for the same configuration.

Singapore · Tokyo · Seoul · Hong Kong 2 M4 configurations Daily / weekly / monthly / quarterly

All prices are in USD. Locations operate year-round, 365 days a year. Check the portal for live availability when you place your order.

Location lineup

Same configurations, closer to your workflow

All four locations offer GNU Core M4 and GNU Studio M4. Each order gives you one dedicated physical machine, with CPU, memory, and storage reserved for your use.

SG Southeast Asia teams

Singapore

A good fit for development teams working across Southeast Asia. Keep your self-hosted CI runner, dependency cache, and everyday builds in one location to reduce transfers between regions.

  • GNU Core M4M4 · 16GB RAM · 256GB SSD
    Available
  • GNU Studio M4M4 · 24GB RAM · 512GB SSD
    Available

Optional add-ons +1TB SSD, +2TB SSD, or Thunderbolt 5 linking (per machine). Contact us to confirm connection options for multiple machines.

Before choosing, test the connection from your team's office network and check transfer speeds for repositories and build artifacts.

Rent in Singapore
JP Japan-focused workflows

Tokyo

Ideal for teams in Japan, Japanese-language localization, and builds targeting the Japanese market. Run Xcode builds, simulator regression tests, and artifact archiving on the same machine.

  • GNU Core M4M4 · 16GB RAM · 256GB SSD
    Available
  • GNU Studio M4M4 · 24GB RAM · 512GB SSD
    Available

Optional add-ons +1TB SSD, +2TB SSD, or Thunderbolt 5 linking (per machine). Extra SSD storage can hold build caches or asset libraries.

Location does not affect App Store review requirements or replace testing on local networks, physical devices, and with real users.

Rent in Tokyo
KR Korea & game launches

Seoul

A good fit for game releases, client builds, and localization testing with teams in Korea. Build Unity or Flutter projects on macOS, then pass them back to your team's release pipeline.

  • GNU Core M4M4 · 16GB RAM · 256GB SSD
    Available
  • GNU Studio M4M4 · 24GB RAM · 512GB SSD
    Available

Optional add-ons +1TB SSD, +2TB SSD, or Thunderbolt 5 linking (per machine). For large projects, check the combined space needed for assets, caches, and build outputs.

For interactive debugging, test from your actual office network. Don't choose a location based on map distance alone.

Rent in Seoul
HK Cross-border collaboration

Hong Kong

Well suited to remote development and audio/video collaboration across nearby markets. Run batch transcoding in the cloud and transfer finished files back over SFTP, without keeping a graphical session open for long periods.

  • GNU Core M4M4 · 16GB RAM · 256GB SSD
    Available
  • GNU Studio M4M4 · 24GB RAM · 512GB SSD
    Available

Optional add-ons +1TB SSD, +2TB SSD, or Thunderbolt 5 linking (per machine). If you work with large asset libraries, plan project data separately from the system drive.

Performance can vary by network provider. Test office broadband, home internet, and mobile connections separately.

Rent in Hong Kong

“Available” means the configuration is normally orderable. Check the portal for live delivery status and add-on availability. This page does not show estimated latency or historical monitoring data.

Start with your primary users

Use these suggestions as a starting point—then test the connection

Your team doesn't have to run every workload in the same location. For hands-on work, focus on responsiveness; for automated builds, check repository and artifact routes; for market testing, verify the test conditions separately.

Choose a starting location based on your main workflow
Primary needSuggested locationWhy it may fitCheck before ordering
Serving users in Southeast AsiaSingaporeIf your developers, code services, or artifact destinations are in Southeast Asia, start by testing this location.Test from the network your team normally uses, including dependency downloads and artifact uploads.
Japan App Store prep and localization testingTokyoConvenient for collaboration with teams in Japan and centralized build environments. Location does not guarantee an App Store review outcome.Check language, time zone, simulator, and physical-device testing needs. Keep the build environment separate from the market's network conditions.
Korean market and game releasesSeoulSuited to builds, asset processing, and localization testing involving team members in Korea.Test syncing large projects and the network conditions clients need to reach your production services.
Cross-border team collaborationHong KongA candidate location for shared builds and transcoding across a distributed team.Have users in each location test for themselves; one person's results won't represent the whole team.
Connection checks

Test your everyday connection before committing

Remote screen sharing continuously sends display updates and input, making it more sensitive to round-trip latency, jitter, and packet loss. SSH builds don't need a continuous screen feed, but actual bandwidth still affects dependency downloads and artifact transfers.

Screen sharing: check responsiveness

Using the network you'll rely on, test a candidate location with the speed test in the portal. Once your machine is ready, use your usual client to check typing, window movement, and scrolling in your editor.

A sharp image with occasional pauses may point to network jitter. If transfers are consistently slow, also check your local upload and download speeds and any background sync jobs. Lowering the resolution can reduce the amount of screen data sent, but it won't eliminate network latency.

Automated builds: test the whole pipeline

Don't just test the connection between your computer and the machine. A CI job also pulls your repository, downloads dependencies, reads caches, and uploads artifacts. The location of those services affects the time each step takes.

Record one clean build and one cached build, then compare download, compile, and upload times. If compilation is steady but uploads are slow, check the artifact route before blaming the machine's memory.

  1. 01

    Test on your usual network

    Run the portal speed test from your regular office or home network. Don't use a temporary hotspot as a substitute for your normal work setup. If several people will use the machine, have each primary user test it.

  2. 02

    Test at different times

    Repeat the test during your usual working hours and watch for changes in latency or connection stability. A single result reflects only that moment, not the entire rental period.

  3. 03

    Include test details when you contact us

    If something seems wrong, note the location, test time and time zone, client type, and what happened. For an existing order, sign in to the portal and submit a support ticket. Never send passwords or private keys by email.

Working across locations

Give every machine a clear role

Machines in different locations are independent; they don't automatically share disks, build caches, or project files. Before deploying multiple machines, agree on naming, environment setup, and data transfer. It's easier than tracking down which machine has a package later.

01 / Naming

Include the location and task in each name

Use a team naming scheme such as “location-project-purpose-number”; for example, jp-mobile-build-01. Keep a register of your instances with their portal IDs, owners, and purposes. Don't rely on IP addresses alone to identify machines.

This is a management recommendation, not a preset hostname. If a machine's location or purpose changes, update your CI runner labels and internal records too.

02 / Environment

Standardize toolchains; separate credentials

Record the macOS, Xcode, dependency tool, and build script versions used by each project. Validate the setup on one machine, then follow the same steps at other locations to avoid configuration drift from manual changes.

Set up access keys separately on each machine and grant repository and artifact-directory access by task. Never commit signing materials, passwords, or private keys to a code repository.

03 / Data

Transfer artifacts and check each renewal

After a build, transfer artifacts, logs, and any essential configuration backups to storage managed by your team. An add-on SSD is part of that machine's storage; it isn't shared across locations or a backup service.

Check the plan and expiry details for each order in the portal. Moving to another location means migrating to a new instance. Export any data you need before returning a machine; its system drive and add-on SSD will then be queued for erasure.

Choose a location, then pick a configuration and plan.

All four locations use the same pricing. Start with the 16GB configuration for lighter builds; consider 24GB for multiple simulators or inference workloads. If you have large asset libraries or caches, plan for an add-on SSD separately.